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Stuck Car Processing
This feature is for moving cars that have become "stuck" (cars that for any number of reasons have not moved).  Ship It! 6.0 will send cars to the destinations you set up, if the cars become stuck.

Screen shot of options tab for Stuck Car Processing

Options for Stuck Car Processing

    • Hours to Exceed Before Moving
    • Ignore Empties
    • Default Destination
    • Test Train Capacity
    • Test Train Type
    • Test Destination Siding Capacity
    • Convert to Empty at Destination

The "Test" options above allow you to bypass rules in Ship It!

Stuck Car Destinations
Ship It! 6.0 will try to send any stuck cars to the default destination. However, you can set up a specific stuck car destination for any industry.

Exaggerating Siding Capacity

This feature allows you to artificially increase siding capacity during session generation

Screen shot of options tab for Exaggerating Siding Capacity

Options

Using the checkboxes in the above window, you can turn this feature on for any of the five types of sidings (industries) on your layout.

You can also set up a percentage for each of these siding types.

This feature can be used for testing or for actual session generation. Move more of those cars! After all, any cars that may not actually fit can sometimes be stored in a nearby yard or siding.

Faster Session Generation

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